æ€çŽ¢çµæ
ç©ºã®æ€çŽ¢ã§12ä»¶ã®çµæãèŠã€ãããŸããã
- G-STAR 2025 åæïŒéåœã²ãŒã ç£æ¥ãåå®çŸ©ãã4ã€ã®äž»èŠã·ãã
G-STAR 2025 ã¯äŸå¹ŽããèŠæš¡ãçž®å°ãããã®ã®ãéåœã²ãŒã ç£æ¥ã®ä»åŸãæãæç¢ºã«ç€ºããã€ãã³ããšãªã£ããæ¬å±ã§ã¯ãæ¥çãåç·šãã€ã€ãã4ã€ã®æ§é çå€åãæµ®ã圫ãã«ãªã£ããããªãã¡ã PCã»ã³ã³ãœãŒã«ãžã®ååž° ã K-Game IP ãšã³ã·ã¹ãã ã®æ¥éãªæ¡åŒµ ã UX ãéèŠãããã¬ã€ã¢ãã«ãã¢ã®æ®å ããã㊠ãã©ãã£ãäž»å°åéçºã®éèŠæ§ã®é«ãŸã ã§ããã 1. PCã»ã³ã³ãœãŒã«ãåã³äžæ žãã©ãããã©ãŒã ãšããŠåŸ©æš© å±ç€ºã¹ããŒã¹ã®çž®å°ãå°èŠæš¡ããŒã¹ã®æžå°ã«ãããããããBEXCO äŒå Žã§èгå¯ããããã¬ã€ã€ãŒã®è¡åã¯æ¥µããŠæç¢ºã ã£ããæ°å¹Žéã¢ãã€ã«ã²ãŒã ãäž»å°ããŠããäžã§ãG-STAR 2025 ã¯åã³ é«ç²Ÿçްãã€ã³ã¢ãªã²ãŒã äœéš ãæ±ããæœ®æµã匷ãŸã£ãŠããããšã瀺ããã AION 2 ã Solo Leveling: KARMA ã Palworld Mobile  ã®ãã¬ã€ã¢ãã«ãã«ãã«ã¯é·ãåŸ æ©åã圢æããããã¬ã€ã€ãŒã®æåŸ ããæè»œãããã æ£ç¢ºãªæäœæ§ããªã¢ã«ã¿ã€ã åå¿ãè§ŠèŠçãªã²ãŒã 深床  ãžç§»è¡ããŠããããšãåããã UX ãªãµãŒãã®èгç¹ããã¯ããã¬ã€ã€ãŒè¡åã ã³ã¢ã¡ã«ãã¯ã¹ãšé«ãšã³ã²ãŒãžã¡ã³ãã®ã²ãŒã ã«ãŒã  ã«åã³åãã£ãŠããããšã瀺ãéèŠãªã·ã°ãã«ã§ããã [ììì겜ì ] ë žê²œì¡° êž°ì [맀겜ê²ìì§] ìí¬ì°¬ 2. K-Game IP ã®ã¯ãã¹ã¡ãã£ã¢å±éãããã«å é ããäžã€ã®éèŠãªã·ããã¯ãéåœã²ãŒã IP ã®ç©æ¥µçãªã¯ãã¹ã¡ãã£ã¢æ¡åŒµã ãG-STAR 2025 ã«åºå±ãããã¿ã€ãã«ã®åæ°ä»¥äžã¯æ¢å IP ãåºç€ãšãã ãŠã§ããã¥ãŒã³ãã¢ãã¡ãŒã·ã§ã³ã鳿¥œãã¯ãã¹ã¡ãã£ã¢å±é  ãžãšäžçèŠ³ãæ¡å€§ããŠããã åœéæ¥å Žè ã®å¢å ãããåããããã«ãK-Game IP ã¯ãã§ã« ããŒã«ã«ã³ã³ãã³ãã§ã¯ãªããã°ããŒãã«å€æ¥ç¹ãã©ã³ã  ãžãšæé·ããŠããã ãã®ãããäžç芳ã®äžè²«æ§ããã£ã©ã¯ã¿ãŒã®ææ ç·ããã©ã³ãã¢ã€ãã³ãã£ãã£ãšãã£ã UXã»ã³ãã¥ããã£åœ¢æèŠçŽ ãããããŸã§ä»¥äžã«éèŠãªç«¶äºè»žãšãªã£ãŠããã 3. UX éèŠã®ãã¬ã€ã¢ãã«ãã¢ãæ°ããªæ¥çæšæºã« ä»å¹Žæãé¡èã ã£ãå€åã®äžã€ãããã¬ãŒã©ãŒäžå¿ã®å±ç€ºãã UX æé©åããããã¬ã€ã¢ãã«ã㢠 ãžã®ç§»è¡ã§ãããG-STAR 2025 ã¯äºå®äžã巚倧ãªãªã¢ã«ã¿ã€ã ãŠãŒã¶ããªãã£ã©ããšããŠæ©èœããŠããã äŒå Žå šäœã§ã¯å ±éãã UX ãã¿ãŒã³ãèŠãããïŒ ã³ã¢ã¡ã«ãã¯ã¹ã 3ã5å以å Â ã«æç€º 8ã10å Â ã«æé©åããããã¢ã«ãŒã çŽæçæäœãšé«éãªã³ããŒãã£ã³ã°ãéèŠãã First-Minute UX ãã¬ã€ã€ãŒã®è¿·ããèŠç·ãæææ±ºå®ãéçºè ããªã¢ã«ã¿ã€ã ã§èŠ³å¯ ããã¯ãéçºã ããã¢ãŒã·ã§ã³äžå¿ãããäœéšäžå¿ããž Â ã·ããããŠããããšã瀺ã象城çãªå€åã§ããã 4. ãã©ãã£ãäž»å°åéçºã®æŠç¥çéèŠæ§ãäžæ ä»å¹Žã® G-CON ã®äžå¿ããŒãã¯ãã©ãã£ãã§ãã£ããã²ãŒã ãã¢ãã¡ããŠã§ããã¥ãŒã³ã®ã¯ãªãšã€ã¿ãŒãã¡ã¯ä»¥äžã®ç¹ãå ±æããïŒ äžç芳æ§ç¯ã®ãã¬ãŒã ã¯ãŒã¯ ãã£ã©ã¯ã¿ãŒã®ææ ã¢ãŒã¯ ã¯ãã¹ã¡ãã£ã¢åäºæ§é æºåžç¶åºã®ã»ãã·ã§ã³ã¯ãã°ããŒãã«åžå Žã«ãããŠãã¬ã€ã€ãŒã ç©èªã®äžè²«æ§ããã£ã©ã¯ã¿ãŒã®æ·±ã¿ãé·æçãªæ²¡å ¥æ  ãéèŠããŠããããšã匷ã瀺ããŠããã ãã©ãã£ãéèŠã®ã²ãŒã ãã¶ã€ã³ã¯ãé·æãšã³ã²ãŒãžã¡ã³ããã³ãã¥ããã£åœ¢æãæ¯ããäž»èŠãªç«¶äºèŠå ãšãªãã€ã€ããã [ë·ë§ëž] ' ë íŒìë§ ë 벚ì : 칎륎ë§' í¹ë³ ì ëë©ìŽì [ë€ì€ììŠ] æ§é ç課é¡ïŒå€æ§æ§ã®äžè¶³ãšèŠæš¡çž®å° æç¢ºãªæ¹åæ§ãèŠããäžæ¹ã§ãG-STAR 2025 ã«ã¯ããã€ãã®æ§é çåé¡ããã£ãïŒ å±ç€ºèŠæš¡ã®çž®å° ã€ã³ãã£ãŒã»å°èŠæš¡ã¹ã¿ãžãªã®æžå° ãµãã«ã«ãã£ãŒãŸãŒã³ã®æ€å» å±å€äœéšã³ã³ãã³ãã®äžè¶³ ããã«ããã芳å¯ã§ãããã¬ã€ã€ãŒè¡åã®å¹ ãçãŸããUX ãªãµãŒãã®èгç¹ã§ãæå€±ãšãªã£ãã ãã¬ã€ã€ãŒäžå¿èšèšãžåããæ¬¡ã®ã¹ããŒãžïŒæ·±ããäžè²«æ§ãUX åªå å¶çŽãããäžã§ããG-STAR 2025 ã¯éåœã²ãŒã ç£æ¥ã®æ¬¡ã®æé·æ®µéãæç¢ºã«ç€ºããïŒ PCã»ã³ã³ãœãŒã«ã«ãã ãã©ãããã©ãŒã 深床ã®åŒ·å ãã«ããã©ãããã©ãŒã å±éã«ãã IP ã®äžè²«æ§ UX ååã«åºã¥ã äœéšåªå èšèš ãã©ãã£ãäžå¿ã® é·æãšã³ã²ãŒãžã¡ã³ãæŠç¥ AION 2  ã®é«ã泚ç®åºŠã¯ãéåœå€§æã²ãŒã äŒæ¥ãäŸç¶ãšããŠåŒ·ã圱é¿åãšåœéç«¶äºåãä¿æããŠããããšã蚌æããã ç©ççèŠæš¡ã¯çž®å°ãããã®ã®ãG-STAR 2025 ãçºããæŠç¥çã·ã°ãã«ã¯ãéåœã²ãŒã ç£æ¥ã ãã¬ã€ã€ãŒäžå¿ã»äœéšéèŠã®æ¹å  ãžé²ãæºåãæŽã£ãŠããããšã瀺ããŠããã G-STAR 2025 ã¯åãªãæ°äœçºè¡šäŒã§ã¯ãªãã ãã¬ã€ã€ãŒããæ¬¡ã«ã©ã®ããã«ã²ãŒã ãäœéšãããã®ãã  ãæç¢ºã«ç€ºããã€ãã³ãã§ãã£ãã
- äºæåžå Žçè¿ ççŒå±ïŒæŽå¯äºæŽ²çå販朮æµ
â¶ çºä»éºŒäºæŽ²çäºæäº€æåžå Žæ£åšè¬åçŒå±ïŒ åå°å犧äžä»£èZäžä»£çæšåŽ â» åšTikTokãYouTubeãInstagramç瀟亀平å°èèµ·çç¯åèæ°žçºæå èœåC2CïŒæ¶è²»è å°æ¶è²»è ïŒæš¡åŒ â» æ¶è²»è éçŽæ¥äº€ææçºäž»æµïŒå»äžä»åæé¡¯ å»ºç«æŒå°æ¹ç€ŸçŸ€ä¿¡ä»»åºç€çæš¡åŒèèµ· â» å¹³å°èšèšäžåŒ·åå°åæ§èä¿¡ä»»é£çµçUXçç¥ å€å æåè瀟æé© åå â» ç°å¢æèã寊æ å°åãå°æ±çšç¹æ§ç倿š£åæ© èESGè¶šå¢äžèŽçå¹åŒå°åæ¶è²» â» å¹ŽèŒæçŸ€å¿«éæ¥åå Œé¡§ç°å¢èç¶æ¿çæ¶è²»æš¡åŒ Revenue Growth in 2023 â¶ åå¹³å°ç¹è²èUXçç¥æ¯èŒ å¹³å°åçš± æå±¬åå®¶ äž»èŠçšæ¶é«é©ïŒUXïŒèšèšç¹è² MercariïŒæ¥æ¬ïŒ æ¥æ¬ å šåé éãå人æ·å²èšéãç°¡æœUIèšèš CarousellïŒæèœæè³£ïŒ æ°å å¡ è倩çºäž»ç亀æUXãè°å¹äŸ¿å©ãåé¡åœæ§ ë¹ê·Œë§ìŒïŒDanggeun MarketïŒ éå åºæŒGPSçé å°ãæ¬å°ç€ŸåUXãé°éä¿¡ä»»å°å ééïŒXianyuïŒ äžå æŽåæŒé¿éå·Žå·Žçæ ãéšåå¯å°å ¥è³Œè²·æ·å²äœçºæææ¬äœè â¶ åæ¥æš¡åŒèç婿¹åŒæ¯èŒ å¹³å°åçš± äž»èŠæ¶å ¥äŸæº æ¶çæš¡åŒ å¹Žçæ¶ïŒ2023å¹ŽïŒ MercariïŒæ¥æ¬ïŒ 亀ææçºè²» å賣家æ¶å10%è²»çš $1.192B Carousell UX+å»£åæ¶å ¥çµå 廣åãå åŒåç»ãB2Cåäœ $116M ë¹ê·Œë§ìŒ å°åå廣å åå廣åãçšæ¶æåãåšå°ç€ŸçŸ€è®çŸ $94.6M éé çæ ç³»æŽå çºé¿éçæ äžéšåïŒçæ¶æªå ¬éïŒ æªå ¬é â¶ çµè«èæªäŸå±æ äºæŽ²çäºæäº€æå¹³å°æé·ïŒå·²è¶ è¶å®çŽç¯åæŠå¿µïŒèœååŒ·èª¿å¯æçºèä¿¡ä»»åºç€çæåèæè¡è®é©ãéšèæ¶è²»è å°ç°å¢åœ±é¿æŽææãæžäœå·¥å ·æŽæçïŒæªäŸå°åºçŸä»¥äžè¶šå¢ïŒ 埪ç°ç¶æ¿åºç€èšæœå°å¿«éå»ºç« ïŒç©æµãä¿éªãæžäœä¿åºçå°èå¹³å°ç·å¯æŽå B2Bäž²æ¥èAPIæå± ïŒäž»æµå¹³å°å°å°å ¥ç¬¬äžæ¹é©èãè²·å®¶ä¿éãäŒæ¥äºæè§£æ±ºæ¹æ¡ è·šå¢äºæäº€æåµæ° ïŒçµååšå°åãAIç¿»è¯ãé²è©èå»äžå¿åé©èïŒæšåäºå€ªåç¡çž«äº€æ äºæåžå Žå·²äžåæ¯å°çŸè¶šå¢ïŒäºæŽ²æ£ç«åšåæ¥é©æ°çæ žå¿ã
- ã±ãŒã¹ã¹ã¿ãã£ïŒœRPG Game Aã®FTUEåæãšã¹ããŒãªãŒããŒã¹RPGã«ãããèšèšã€ã³ãµã€ã
ã¢ãã€ã«ã²ãŒã åžå Žã«ãããŠãååãŠãŒã¶ãŒäœéšïŒFTUEïŒFirst-Time User ExperienceïŒã¯ããã¬ã€ã€ãŒã®å®çãé¢è±ãå·Šå³ããéèŠãªèŠçŽ ã§ããæ¬ã±ãŒã¹ã¹ã¿ãã£ã§ã¯ãRPG Game Aã®å®éã®FTUE調æ»çµæã«åºã¥ããã¹ããŒãªãŒããŒã¹ã®ã¢ãã€ã«RPGéçºã«æŽ»çšã§ããUXã®ã€ã³ãµã€ãã玹ä»ããŸãã ð¯ ãªãFTUEãéèŠãªã®ãïŒ æåã®30åãã²ãŒã ã®éåœã決ãã ïŒãã®éã«ãã¬ã€ã€ãŒã¯ç¶ç¶ãããé¢ãããã倿ããã ãã¥ãŒããªã¢ã«èšèšã¯æ²¡å ¥æã«çŽçµ ïŒæçã§ãããªãããäœéšã®åŠšãã«ãªã£ãŠã¯ãªããªãã ð ã¹ããã1ïŒRPG Game Aã®FTUEã«é¢ããäž»ãªèª¿æ»çµæ 1. ãã¥ãŒããªã¢ã«ãšã¬ã€ãäžè¶³ â åå¿è ãè¿·ãããã åºæ¬æäœïŒå²©ãå£ããçœ ã®è§£é€ãªã©ïŒã®èª¬æãäžåå ã¯ãšã¹ãã®ç®çãé²è¡ãäžæç 2. ã¹ããããæ©éãæ©èœãªã â çµéšè ã«ãšã£ãŠã¹ãã¬ã¹ ã¹ããŒãªãŒã¯å å®ããŠããããã¹ãããã§ãããæ²¡å ¥æãæãªããã 3. è£ åïŒåŒ·åã·ã¹ãã ã®èª¬æãåããã«ãã ç¹å®ãã£ã©ããè£ åã§ããªã仿§ãåããã¥ããã説æäžè¶³ 4. ããžãã£ããªè©äŸ¡ãã€ã³ã æ¢çŽ¢ãšããºã«èŠçŽ ãæ¥œãã ç¡èª²éã§ãååãªå ±é ¬ãåŸããã é«å質ãªããžã¥ã¢ã«ãšé³æ¥œã«ããæ²¡å ¥æ Game Test Environment ð€ ãã¬ã€ã€ãŒã®å£°ïŒãèªç±åºŠã¯é«ãããç¿åŸãé£ãããããçè§£ã§ããªããšè©°ãŸã£ãŠããŸãå Žé¢ããããã ð Step 2: Comparison with FTUE Best Practices éèŠé ç® ãã¹ããã©ã¯ãã£ã¹ RPG Game A å·®ç°ãšã€ã³ãµã€ã ãã¥ãŒããªã¢ã«æ§æ ã²ãŒã ãã¬ã€ã«èªç¶ã«çµã¿èŸŒãŸãã ãã¥ãŒããªã¢ã«ãç¬ç« æ²¡å ¥æäœäžãèªç¶ãªçµ±åãå¿ èŠ çè§£ããŒã¹ã®åŠç¿ è¡åâå埩ã§ç¿åŸ ç¹°ãè¿ãã»åŒ·åãäžè¶³ æ å ±æç€ºã«åããçè§£ãæµ ã ãŠãŒã¶ãŒã¿ã€ããžã®å¯Ÿå¿ ã¹ãããã»èŠçŽã»å確èªãå¯èœ ã¹ãããã»å éäžå¯ çç·Žè ã®ç²åŽæã«ã€ãªãã UIã®æ³šæèªå° ãã€ã©ã€ãããããããã§ãã ç®çãUIæ§é ãäžæç èŠç·èªå°ã»æ å ±ã®åªå é äœæŽçãå¿ èŠ åæããã¯ã®æäŸ 30å以å ã«æ¥œãããäœéš ã®ããã¯ãå ±é ¬ã¯ãããå°éãå°é£ UXãããŒæé©åã§å°ç·ççž®ãå¿ èŠ âïž ã¹ããã3ïŒã¹ããŒãªãŒããŒã¹RPGã®FTUEèšèšææ¡ â 1. ã¹ããŒãªãŒã®äžã§èªç¶ã«æäœãåŠã°ãã 第1ç« ã§æäœã»ã®ããã¯ã»è£ åãå°å ¥ ãã¹æŠã§åé¿ã»æŠåšå€æŽãä¿ããªã©ã宿Šåãã¥ãŒããªã¢ã«ã« â 2. 軜éãã€å埩å¯èœãªå°å ¥èšèš æ°ã¢ã¯ã·ã§ã³å°å ¥âè€æ°ã®ã¯ãšã¹ãã§å埩åºçŸïŒäŸïŒå²©ãå£ãã·ãŒã³ã2ã3åïŒ â 3. ãã¥ãŒããªã¢ã«ã®ã¹ãããã»åæç€ºã«å¯Ÿå¿ ãããå§ãããïŒãäžå¯§ã«åŠã¶ãéžæè¢ãçšæ ãã³ããä»»æã¿ã€ãã³ã°ã§å確èªå¯èœã« â 4. æ²¡å ¥æãæãªããªãUIèšèš éèŠãªããžã§ã¯ãã«å¯ŸããŠã»ãªãé£åã®ãã€ã©ã€ãæŒåº éå°ãªãããã¢ãããè€éãªæäœèª¬æãé¿ãã â 5. 30å以å ã«ãç©èªÃæäœÃå ±é ¬ããäœéš ã¹ããŒãªãŒå±é â ãã¹æŠ â ã¢ããã°ã¬ãŒãå ±é ¬ ã§éææãæäŸ ãã¬ã€ã€ãŒã®è¡åãã¹ããŒãªãŒé²è¡ããã£ã©è²æã«çŽçµããæ§é ãæ§ç¯ ð§ çµè«ïŒFTUEã®ãŽãŒã«ã¯âçè§£ããªããæ²¡å ¥ããâããš RPG Game Aã¯ã¹ããŒãªãŒãã³ã³ãã³ãã®è³ªã¯é«ãã£ããã®ã®ãFTUEã®èгç¹ããã¯ãæ å ±äžè¶³ã»ãã£ãŒãããã¯é å»¶ã»åŠç¿èšèšã®äžåãªã©èª²é¡ãæµ®ã圫ããšãªããŸããã ã¹ããŒãªãŒããŒã¹RPGã§ã¯ããã¥ãŒããªã¢ã«ãšç©èªã®å¢çç·ããªããããã¬ã€ã€ãŒãâèªç¶ã«åŠã¹ãâãããªäœéšèšèšãéèŠã§ãã æ¬ã±ãŒã¹ã¯ãFTUEãåãªãæ å ±äŒéã§ã¯ãªããæ²¡å ¥ãšèªäž»åŠç¿ã®ã¹ã¿ãŒãå°ç¹ããšæããã¹ãããšã瀺åããŠããŸãã Face Cam for Eyetracking #ååãŠãŒã¶ãŒäœéš #ã²ãŒã UX #ã¢ãã€ã«RPG #UXãªãµãŒã #ãªã³ããŒãã£ã³ã°èšèš #ã²ãŒã ãã¥ãŒããªã¢ã« #ãŠãŒã¶ãŒäœéš #ã¹ããŒãªãŒéèŠã²ãŒã #RPGãã¶ã€ã³ #ã²ãŒã éçº #æåã®äœéš #ã²ãŒã UXã±ãŒã¹ã¹ã¿ã㣠#ãã©ãã£ããã¶ã€ã³ #ã²ãŒã ã®äœ¿ãããã #ã²ãŒã ãŠãŒã¶ããªãã£
- ã²ãŒããŒã®éžæãšäœéšïŒææ°ã®ã²ãŒã å奜åæã¬ããŒã
æ¬èšäºã§ã¯ãæè¿å®æœãããã²ãŒã å奜ã«é¢ããåæçµæãã玹ä»ããŸããåå è ã®å±æ§ã䜿çšããã€ã¹ã人æ°ã²ãŒã ãäž»èŠã¿ã€ãã«ã«é¢ãããã£ãŒãããã¯ãªã©ãåãäžããŸãããã¹ãŠã®æ°å€ã¯åæšäºå ¥ãããèªç¶æ°ã§è¡šèšããŠããŸãã 1. åå è ã®å±æ§ æ¬åæã«ã¯åèš 117å ãåå ããŸããã æ§å¥ã®å èš³ ïŒ ç·æ§ïŒ87å 女æ§ïŒ30å å¹³å幎霢 ïŒ26æ³ åå è ã®å€ãã20代ã§ããããšãããã²ãŒã åžå Žã«ãããæ°ãããã¬ã³ããè¡åã®åŸåãææ¡ããã®ã«æçãªããŒã¿ã§ãã 2. ã²ãŒã çšããã€ã¹ã®äœ¿çšç¶æ³ åå è ãäž»ã«äœ¿çšããŠããããã€ã¹ã¯ä»¥äžã®éãã§ãïŒ PCã®ã¿ ïŒ58ïŒ PCãšã¢ãã€ã«ã®äœµçš ïŒ20ïŒ ã¢ãã€ã«ã®ã¿ ïŒ15ïŒ ã¢ãã€ã«ãPCãã³ã³ãœãŒã«ãã¹ãŠ ïŒ6ïŒ PCãšã³ã³ãœãŒã« ïŒ1ïŒ PCãäŸç¶ãšããŠäž»æµã§ããäžæ¹ãã¢ãã€ã«ãšPCã䜵çšãããã«ãããã€ã¹ãŠãŒã¶ãŒã®å¢å åŸåãèŠãããŸãã Top 2 share game Overwatch2 and PUBG PC 3. 人æ°ã²ãŒã ã®ååž åå è ãæã奜ãã²ãŒã ã®ååžã¯ä»¥äžã®éãã§ãïŒ ãªãŒããŒãŠã©ããã·ãªãŒãºïŒãªãŒããŒãŠã©ãã2ïŒãªãŒããŒãŠã©ããïŒ ïŒ24ïŒ PUBG ïŒ21ïŒ ãŽã¡ãã©ã³ãïŒValorantïŒ ïŒ9ïŒ ãµãã³ã¢ã¿ã㯠ïŒ8ïŒ PUBGã¢ãã€ã« ïŒ6ïŒ ãªãŒããŒãŠã©ããã·ãªãŒãºãæãé«ãæ¯æãåããæ¬¡ãã§PUBGããŽã¡ãã©ã³ãããµãã³ã¢ã¿ãã¯ãšç¶ããŸããã 4. åã²ãŒã ã«å¯Ÿããè©äŸ¡ãšãã£ãŒããã㯠åå è ã®åçã«åºã¥ããå人æ°ã²ãŒã ã«å¯Ÿããè©äŸ¡ãå奜é ã«æŽçããŸããã 4-1. ãªãŒããŒãŠã©ããã·ãªãŒãº ããŒã ïŒããŒã ããŒã¹ã®æŠç¥çã²ãŒã ãã¬ã€ãé åã ã°ã©ãã£ã㯠ïŒã¢ãã¡é¢šã§ãã€ãããã¯ãªãã£ã©ã¯ã¿ãŒãã¶ã€ã³ãšããããå°è±¡çã ã³ã³ãã³ã ïŒå€æ§ãªãã£ã©ãšç¶ç¶çãªãããæŽæ°ã§åžžã«æ°é®®ããæäŸã æŠåšã·ã¹ãã ïŒãã£ã©ããšã®ãŠããŒã¯ãªæŠåšãšã¹ãã«æ§æãæŠç¥ã®å¹ ãåºããã æäœæ§ ïŒèª°ã§ãå ¥ããããç°¡åãªæäœã匷ã¿ã 4-2. PUBG ããŒã ïŒããã«ãã€ã€ã«åœ¢åŒã®ãµãã€ãã«ç«¶äºã倧ããªé åã ã°ã©ãã£ã㯠ïŒãªã¢ã«ãªããžã¥ã¢ã«ãæ²¡å ¥æãé«ããã ã³ã³ãã³ã ïŒä¹ãç©ãæŠåšã®ååãæŠç¥æ§ãããã¬ã€ã奥深ããæäŸã æŠåšã·ã¹ãã ïŒã«ã¹ã¿ãã€ãºå¯èœãªè£ åã§å奿Šç¥ãå®çŸå¯èœã æäœæ§ ïŒã·ã³ãã«ãªãããªã¢ã«ãªæäœã§æ²¡å ¥æã¢ããã 4-3. ãŽã¡ãã©ã³ãïŒValorantïŒ ããŒã ïŒãã£ã©ããŒã¹ã®FPSãšæŠè¡ã®èåãç¬èªæ§ãçãã ã°ã©ãã£ã㯠ïŒã¹ã¿ã€ãªãã·ã¥ã§ã¯ãªãŒã³ãªããžã¥ã¢ã«ã奜è©ã ã³ã³ãã³ã ïŒåãã£ã©ã®ã¹ãã«ã掻ãããæŠè¡çãã¬ã€ãæ±ããããã æŠåšã·ã¹ãã ïŒæŠåšãšã¹ãã«ã®çµã¿åããã«æŠç¥æ§ãããã æäœæ§ ïŒèŠããããæäœã§ããŒã æŠã«éäžããããã 4-4. ãµãã³ã¢ã¿ãã¯ïŒSudden AttackïŒ ããŒã ïŒã·ã³ãã«ã§çŽæçãªããŒã æŠã奜è©ã ã°ã©ãã£ã㯠ïŒè»œéãª2Dã°ã©ãã£ãã¯ã§æè»œã«ãã¬ã€å¯èœã ã³ã³ãã³ã ïŒæŠåšã»ãã£ã©ã®å®æçãªæŽæ°ã§é¢å¿ãç¶æã æŠåšã·ã¹ãã ïŒå®åšæŠåšãšç°¡åãªã«ã¹ã¿ãã€ãºãç¹åŸŽã æäœæ§ ïŒåå¿è ã«ãåªããç°¡åæäœã ãŸãšã ä»åã®åæã¯ãã²ãŒã æ¥çã«ãããææ°ãã¬ã³ããææ¡ããäžã§è²Žéãªã€ã³ãµã€ããæäŸããŸãã è¥å¹Žå±€ã®åå ãäžå¿ ã§ã PCå©çšãäŸç¶äž»æµ ãªããã¢ãã€ã«äœµçšã®åŸåãæ¡å€§äžã ãªãŒããŒãŠã©ããã·ãªãŒãºãPUBGããŽã¡ãã©ã³ã ãç¹ã«é«ã人æ°ã瀺ããŸãããäžã§ããªãŒããŒãŠã©ããã·ãªãŒãºã¯24ïŒ ã§ãããã ç°¡åãªæäœæ§ãšè±å¯ãªã³ã³ãã³ã ãã²ãŒã éžæã®éèŠãªèŠçŽ ãšããŠæµ®äžã ã²ãŒã æ¥çãããŒã±ãã£ã³ã°ãªãµãŒãã«é¢ããæ¹ã ã«ãšã£ãŠãæ¬ã¬ããŒããæŠç¥ç«æ¡ããŠãŒã¶ãŒçè§£ã®äžå©ãšãªãã°å¹žãã§ããçããã®ãæèŠããã²ã³ã¡ã³ãã§ãèãããã ããïŒ #ã²ãŒã ã€ã³ãµã€ã #ã²ãŒã ããŒã±ãã£ã³ã° #ã²ãŒããŒãã¬ã³ã #FPSã²ãŒã #ããã«ãã€ã€ã« #ãªãŒããŒãŠã©ãã2 #PUBG #ãŽã¡ãã©ã³ã #ãµãã³ã¢ã¿ã㯠#UXãªãµãŒã #ã²ãŒã åæ #éåœã²ãŒã åžå Ž #ã²ãŒã 調æ»
- UXãªãµãŒãã£ãŒãã¢ã€ã»ãã©ããã³ã°ã掻çšããŠã²ãŒã äœéšãåäžãããæ¹æ³
UXãªãµãŒãã£ãŒã«ãšã£ãŠããã¬ã€ã€ãŒã®è¡åãçè§£ããããšã¯ãããè¯ãã²ãŒã äœéšãèšèšããããã®éµãšãªããŸããåŸæ¥ã®èª¿æ»ããŠãŒã¶ããªãã£ãã¹ãã貎éãªæ å ±ãæäŸããŸããã ã¢ã€ã»ãã©ããã³ã°æè¡ ã¯ããã¬ã€ã€ãŒããªã¢ã«ã¿ã€ã ã§ã²ãŒã ãšã©ã®ããã«é¢ããããããæ·±ãããŒã¿ã«åºã¥ããŠåæã§ããææ³ã§ããèŠèŠçãªæ³šæãèªç¥è² è·ã枬å®ããããšã§ã䜿ããããã®èª²é¡ãç¹å®ããã²ãŒã ãã¶ã€ã³ãæé©åããããã¹ã ãŒãºãªäœéšãæäŸã§ããŸããããã§ã¯ã UXãªãµãŒãã£ãŒãã²ãŒã UXç ç©¶ã«ã¢ã€ã»ãã©ããã³ã°ã掻çšãã3ã€ã®æ¹æ³ ã玹ä»ããŸãã 1. èŠèŠç泚æåæãéããUI/UXã®èª²é¡ç¹å® ç®ç:  ãã¬ã€ã€ãŒãæã泚ç®ããUIèŠçŽ ãç¹å®ããèªèãã«ããéšåãéå¹çãªãã¶ã€ã³ãæ¹åããã ãªãµãŒãã€ã³ãµã€ã:  ã€ã³ãã³ããªãã¿ã³ãããããããªã©ã®éèŠãªèŠçŽ ãèŠã€ããã®ã«ãã¬ã€ã€ãŒãèŠåŽããŠããå ŽåãèŠèªæ§ãé 眮ã®åé¡ãããå¯èœæ§ãããã ã¢ã¯ã·ã§ã³:  èŠç·ã®ããŒãããããæŽ»çšããUIã®ãµã€ãºãã³ã³ãã©ã¹ããé 眮ãæé©åããã 2. èŠç·çµè·¯åæã«ããã²ãŒã ãã¬ã€ã®æµãã®è©äŸ¡ ç®ç:  ãã¬ã€ã€ãŒãã²ãŒã ç»é¢å ãã©ã®ããã«èŠç·ç§»åããŠããããåæããæ å ±ã®æµããèªç¶ãã©ãããè©äŸ¡ããã ãªãµãŒãã€ã³ãµã€ã:  éèŠãªèŠçŽ ïŒæµã®äœçœ®ãäœåããŒãªã©ïŒãèŠéããŠããå Žåãã²ãŒã å ã®æ å ±éå±€ã®èª¿æŽãå¿ èŠã ã¢ã¯ã·ã§ã³:  HUDãã¶ã€ã³ãèŠèŠçãªæããããæ¹åããéèŠãªæ å ±ãããç®ã«çãŸãããããªãããã«èšèšããããšã§ãèªç¥è² è·ã軜æžããã 3. èªç¥è² è·ãšææ åå¿ã®æž¬å® ç®ç:  ã¢ã€ã»ãã©ããã³ã°ãEDAïŒç®è黿°æŽ»åïŒã衚æ åæãšçµã¿åãããŠããã¬ã€ã€ãŒã®ãšã³ã²ãŒãžã¡ã³ããã¹ãã¬ã¹ã®ãã€ã³ããç¹å®ããã ãªãµãŒãã€ã³ãµã€ã:  ç¹å®ã®å Žé¢ã§èŠç·ãé·æéåºå®ãããå Žåãå°æããŠããå¯èœæ§ããããéã«èŠç·ãé »ç¹ã«ç§»åããå Žåãã¹ãã¬ã¹ãæææ±ºå®ç²ãã瀺åããå¯èœæ§ãããã ã¢ã¯ã·ã§ã³:  ã²ãŒã ã®é£æåºŠããã¥ãŒããªã¢ã«ã®ããŒã¹ããã£ãŒãããã¯ã¡ã«ããºã ã調æŽããããçŽæçã§æ²¡å ¥æã®ãããã¬ã€äœéšãæäŸããã çµè«: ããŒã¿ã«åºã¥ããUXã®æææ±ºå®ãã²ãŒã ãã¶ã€ã³ãå€ãã UXãªãµãŒãã£ãŒã«ãšã£ãŠã ã¢ã€ã»ãã©ããã³ã°ã¯ã䞻芳çãªãã¬ã€ã€ãŒã®ãã£ãŒãããã¯ãå®éåããçŽæ¥çãªãã¶ã€ã³æ¹åã«ã€ãªãã 匷åãªããŒã«ã§ããèŠèŠç泚æãã²ãŒã ãã¬ã€ã®æµããèªç¥è² è·ããŒã¿ã掻çšããããšã§ããã çŽæçã§ãæ²¡å ¥æããããã¢ã¯ã»ã·ãã«ãªã²ãŒã äœéš ãçã¿åºãããšãã§ããŸããã²ãŒã æ¥çãé²åãç¶ããäžã§ã ãªã¢ã«ã¿ã€ã ã®è¡åããŒã¿ ãUXãªãµãŒãã«çµ±åããããšããéçºè ãšãã¬ã€ã€ãŒã®åæ¹ã«ãšã£ãŠå€§ããªäŸ¡å€ãããããã§ãããã #ã¢ã€ãã©ããã³ã° #ã²ãŒã ãªãµãŒã #éåœ #ã¢ãã€ã«ã²ãŒã #ã¢ã€ãã©ããã³ã°èª¿æ» #DirectResearchKorea
- ã²ãŒã ã®ææ ãè§£ãæŸã€: çäœèªèšŒã®å®è·µ ð®
ð ã²ãŒã ç ç©¶ã®æªæ¥ãçºèŠããŸããã! ç§ãã¡ã®ç»æçãªç ç©¶ã§ã¯ãæå 端ã®ãŠã§ã¢ã©ãã«æè¡ã䜿çšããŠããããŸã§ã«ãªãæ¹æ³ã§ã²ãŒããŒã®ææ ã®æ ãè§£ãæãããŸããã ç®è黿°æŽ»å (EDA) ãš å¿ææ° (HR) ã远跡ããããšã§ãã²ãŒã ãã¬ã€äžã«ãã¬ã€ã€ãŒãå®éã«ã©ã®ããã«æããŠãããã«ã€ããŠæ¯é¡ã®ãªãæŽå¯ãåŸãããŸãããðŸ ãã©ãŒã«ã¹ ã°ã«ãŒã ãã£ã¹ã«ãã·ã§ã³ (FGD) ãéããŠãåå è ã®ãã£ãŒãããã¯ãšã²ãŒã æ åã ãã«é Œãã ãã§ã¯ãå æ¬çãªåæã«ã¯äžååã§ããããšãããããŸããããããŸã§ã¯ãã²ãŒã ãã¬ã€äžã®ãã¬ã€ã€ãŒã®è¯å®çããã³åŠå®çãªãã£ãŒãããã¯ãããã¬ã€ã€ãŒã®èšèã«åºã¥ããŠåæããŠããŸããããããã ã²ãŒã ãã¬ã€ ã Think-Aloud ãã¯ããã¯ã EDA ããã³ HR 枬å®ãçµã¿åãããããšã§ããã¬ã€ã€ãŒã®ææ ãããæ£ç¢ºã«ããããã³ã°ãã§ããããã«ãªããŸããã ãã®é©æ°çãªã¢ãããŒãã«ããããããŸã§èŠéããŠããææ ã®ããæ·±ãå±€ãçè§£ããæ°ããªæ©äŒãéãããã²ãŒã äœéšã®åäžãžã®éãéãããŸãã äž»ãªãã€ã©ã€ã: æå 端ã®çäœèªèšŒæè¡ã«ãããªã¢ã«ã¿ã€ã ã®ææ 远跡 ãã¬ã€ã€ãŒã®ãšã³ã²ãŒãžã¡ã³ããã¹ãã¬ã¹ãææ çãªåå¿ãæ·±ãçè§£ãã ã²ãŒã äœéšã®æªæ¥ãåå®çŸ©ããå¯èœæ§ã®ããæŽå¯ çäœèªèšŒããŒã¿ãã©ã®ããã«ãã¬ã€ã€ãŒã®å¿ãšç²Ÿç¥ã«è¿ã¥ããã²ãŒã ã®æªæ¥ã圢äœã£ãŠããã®ããç®æããŠãã ããã #DirectResearchKorea #ã²ãŒã ç ç©¶ #çäœèªèšŒæè¡ #ãã¬ã€ã€ãŒãšã³ã²ãŒãžã¡ã³ã #å¿ææ°åæ #EDAGaming #ã²ãŒã äœéš
- ææ ç¶æ ãè§£éããæ¹æ³: èŠé-ææ äŸ¡ã¢ãã«
ææ åæã«ãããŠãçäœèªèšŒããŒã¿ãè§£éãã代衚çãªæ¹æ³ã¯ã èŠé床 ãš ææ äŸ¡ãšãã 2 ã€ã®æ¬¡å ã䜿çšããŠææ ãå®çŸ©ããããšã§ãã ãã®ã¢ãããŒãã¯ããŠãŒã¶ãŒã®è€éãªææ ç¶æ ãæç¢ºã«èŠèŠåããçè§£ããã®ã«ç¹ã«åœ¹ç«ã¡ãŸãã a. èŠé èŠéãšã¯ãææ ã® åŒ·ã ã æŽ»æ§åã¬ãã« ãæããççåŠçåå¿ãéããŠè©äŸ¡ããããšãã§ããŸãã é«èŠé: é«ã EDA/GSR å€ã«åæ ãããŸãã èå¥®ãææãæããªã©ã®æ¿ããææ ç¶æ ã瀺ããŸãã äŸ: å¿ææ°ã®å¢å ãçºæ±ã èŠé床ãäœã: EDA/GSR å€ãäœããå®å®ããŠããããšã«åæ ãããŸãã èœã¡çããç æ°ãç¡é¢å¿ãªã©ã衚ããŸãã äŸ: ãªã©ãã¯ã¹ããç¶æ ããŸãã¯éäžããæ³šæã®ç¶æ ã b. åå䟡 䟡æ°ã¯ãææ ã® ããžãã£ã (Positive) ãŸã㯠ãã¬ãã£ã (Negative) 㪠æ§è³ªã衚ããå€ãã®å ŽåãHRV ãŸãã¯åŒåžããŒã¿ããæšæž¬ãããŸãã æ£ã®äŸ¡æ°: é«ã HRV ãšé ãåŒåžçã«åæ ãããŸãã 幞çŠãèå³ãæºè¶³ãªã©ã®ããžãã£ããªææ ã瀺ããŸãã è² ã®åå䟡: äœã HRV ãšéãåŒåžæ°ã«åæ ãããŸãã ã¹ãã¬ã¹ãæããæ²ãã¿ãªã©ã®åŠå®çãªææ ã瀺ããŸãã by Touradj Ebrahimi c. ææ ç¶æ ãããã³ã° èŠé-䟡æ°ã¢ãã« ã«åºã¥ããŠææ ç¶æ ãèŠèŠåããããšã§ãææ ããŒã¿ãçŽæçã«è§£éã§ããããã«ãªããŸãã X軞ïŒäŸ¡æ°ïŒïŒ è² ïŒå·ŠïŒâæ£ïŒå³ïŒã Y軞ïŒèŠé床ïŒïŒ äœïŒäžïŒâé«ïŒäžïŒã ææ ç¶æ ãããã³ã°ã®äŸ: é«ãèŠé床ãšé«ã䟡å€: å¹žçŠæãèå³ã é«ãèŠéãšäœãææ äŸ¡: ã¹ãã¬ã¹ãæãã äœãèŠé床ãšé«ã䟡å€: èœã¡çããæºè¶³æã èŠé床ã®äœäžãšææ äŸ¡ã®äœäž: ç¡æ°åãæé¬±ã å®éã®ç³è«ããã»ã¹ ããŒã¿åé: EDA/GSR ããŒã¿ã«åºã¥ããŠèŠéã¬ãã«ã枬å®ããŸãã HRV ãšåŒåžããŒã¿ãã䟡æ°ãæšæž¬ããŸãã ããŒã¿ã®èŠèŠå: èŠé-ææ äŸ¡ã¢ãã«ã«ããŒã¿ããããããŠãææ ããã圢åŒã§ææ ç¶æ ã衚ããŸãã äŸ: ç¹å®ã®ç»é¢é·ç§»åŸã®é«èŠéãšäœææ ãç¹å® â æœåšçãªã¹ãã¬ã¹ã®ããªã¬ãŒã UXãã¶ã€ã³ã§ã®æŽ»çš: ããžãã£ããªäŸ¡å€ãšäœãèŠé床ã«åãããŠèšèšããããšã§ããã¬ãã£ããªäŸ¡å€é åãæ¹åããŸãã äŸ: ã¹ãã¬ã¹ã®åå ãšãªãèŠçŽ ãç°¡çŽ åããè¯å®çãªãã£ãŒãããã¯ãæäŸããŸãã çµè« èŠé䟡ã¢ãã«ã䜿çšããŠææ ãè§£éãããšãçäœèªèšŒããŒã¿ãåãªãæ°å€ãè¶ ã㊠UX ã®æ¹åã«çŽæ¥é©çšã§ããããã«ãªããŸãããã®ã¢ãã«ã¯ãããŒã¿é§ååã® UX ãã¶ã€ã³ãšææ çå ±æãçµã¿åãããããã®åŒ·åãªããŒã«ã§ãã UXR ã¯ãŠã§ã¢ã©ãã«ããã€ã¹ã掻çšããŠçäœèªèšŒã枬å®ããUX ãªãµãŒãã®ä¿¡é Œæ§ãé«ããŸãã #ãŠãŒã¶ãŒãªãµãŒã #ã²ãŒã ãªãµãŒã #ãã¬ã€ã€ãŒãªãµãŒã #ã¢ãžã¢ #éåœ
- ãLLaMAããšãOpenAI GPTãã¢ãã«ã®æ¯èŒïŒåœç€Ÿã®é©æ°çãªæŽ»çšã®è©Šã¿
AIã¯çŸä»£ç€ŸäŒã®ããŸããŸãªç£æ¥ã§ã€ãããŒã·ã§ã³ãæšé²ãã倧ããªå€åãçã¿åºããŠããŸããåœç€Ÿã¯AIæè¡ãéããŠç ç©¶ãšåæã®å¹çãé«ããã客æ§ã«ããè¯ãæŽå¯ãæäŸããããšãç®æããŠããŸãããã®ããã°ã§ã¯ãMetaã®LLaMAã¢ãã«ãšOpenAIã®GPTã¢ãã«ãæ¯èŒãããããã®ã¢ãã«ãç ç©¶ãšããžãã¹ã«ã©ã®ããã«é©çšã§ããããæ¢ããŸãã LLaMA ãš OpenAI GPT ã¢ãã« LLaMA (å€§èŠæš¡èšèªã¢ãã«ã¡ã¿ AI) éçºè : Meta AI äž»ãªç¹åŸŽ : 軜éã¢ãŒããã¯ãã£ãå€§èŠæš¡ãã¬ãŒãã³ã°ããŒã¿ã®æŽ»çšãç ç©¶æåã®èšèš å©ç¹ : æå°éã®èšç®ãªãœãŒã¹ã§å¹ççãªããã©ãŒãã³ã¹ãå®çŸããªãŒãã³ãœãŒã¹ã®ã¢ã¯ã»ã·ããªã㣠å¶éäºé : ç¹å®ã®ã¢ããªã±ãŒã·ã§ã³ã§ã¯è¿œå ã®åŸ®èª¿æŽãå¿ èŠ OpenAI GPT ã¢ãã« (äŸ: ChatGPT) éçºè : OpenAI äž»ãªæ©èœ : å€§èŠæš¡ããŒã¿ã«åºã¥ã匷åãªèšèªåŠçããŠãŒã¶ãŒãšã³ã²ãŒãžã¡ã³ãã®ããã®ã€ã³ã¿ã©ã¯ãã£ããªã€ã³ã¿ãŒãã§ãŒã¹ å©ç¹ : ããŸããŸãªæ¥çã«å¹ åºãé©çšå¯èœããŠãŒã¶ãŒããã®ãã£ãŒãããã¯ã«ããæé©å å¶éäºé : ããã©ãŒãã³ã¹ã¯äœ¿çšç¶æ³ãããŒã¿å質ã«ãã£ãŠç°ãªãå ŽåããããŸã LLaMA ã¯è»œéãªæ§é ãšç ç©¶äžå¿ã®èšèšã«ãããéããããªãœãŒã¹ã§ãé«ãããã©ãŒãã³ã¹ãçºæ®ãããªãŒãã³ãœãŒã¹ã§ããããç ç©¶è ãå©çšããããã§ããäžæ¹ãGPT ã¯å€§èŠæš¡ãªããŒã¿é§ååèšèªåŠçãšäŒè©±åã€ã³ã¿ã©ã¯ã·ã§ã³ã«éç¹ã眮ããŠãããç£æ¥äžã®åé¡ã®è§£æ±ºã«å¹ åºãé©çšã§ããŸãã åœç€Ÿã®é©æ°çãªAIæŽ»çš åœç€Ÿã¯ãOpenAI ã®ã ChatGPT ããªã©ã®é©æ°ç㪠AI ã¢ãã«ã䜿çšããŠæ¥åå¹çãæå€§åããŸããããšãã°ãèªç¶ãªç¿»èš³ãæäŸããããã Daglo ããªã©ã®ããŒã«ã䜿çšããŠã¹ã¯ãªãããçæããããææ åæã宿œããŠãããæ£ç¢ºãªçµæãã¯ã©ã€ã¢ã³ãã«æäŸãããããŸãã ããã«ãçäœä¿¡å·è§£æè£ 眮ããåŸãããããŒã¿ãAIã§ç²Ÿæ»ã»è§£æããããä¿¡é Œæ§ã®é«ãçµæã®æäŸãç®æããŠããŸããæ¥éã«é²åããAIã®ãã¬ã³ããç©æ¥µçã«åãå ¥ããæé©ãªè§£æãæäŸããã客æ§ã«æè¯ã®ã€ã³ãµã€ãããå±ãããŸãã çµè« AIæè¡ã¯ç ç©¶åéã«æ°ããªå¯èœæ§ãšå¯èœæ§ããããããŸããåœç€Ÿã¯AIã«å¯Ÿããæ·±ãçè§£ãšé¢å¿ãæã¡ãAIãç©æ¥µçã«å®äžçã®èª²é¡ã«é©çšããå·®å¥åãããæŽå¯ãšäŸ¡å€ãé¡§å®¢ã«æäŸããŠããŸããåœç€Ÿã¯AIãªã©ã®æå 端æè¡ãè¿ éã«æ¡çšããç ç©¶ã®ç²ŸåºŠãšå¹çãæå€§åããŠããŸããä»åŸãææ°ã®AIæè¡ã掻çšãã驿°çã§ä¿¡é Œæ§ã®é«ãç ç©¶ææãæäŸãç¶ããããšããçŽæããŸãã
- Bridging Worlds: Unveiling Japan's Avatar-Driven VR Revolution and Opportunities for Global Collaboration
The virtual reality (VR) landscape in Japan is undergoing a transformative phase, powered by avatars and social VR platforms. This evolution is not just reshaping entertainment but also setting new benchmarks for global virtual interactions. Our dive into Japan's avatar-driven VR society reveals a vibrant ecosystem where technology, culture, and innovation converge, presenting unique opportunities for engagement and market expansion. The Rise of Avatar Society: Japan's VR scene is characterized by its avatar-driven communities, where users embody virtual personas to interact, socialize, and participate in a myriad of virtual spaces. From VTubers revolutionizing content creation to platforms like VRChat and Virtual Cast fostering unprecedented social connections, Japan's VR is at the forefront of digital identity exploration. Innovative Platforms and Events: The research highlights several platforms and events that stand as testaments to Japan's dynamic VR society. VRChat, for instance, has become a melting pot of creativity, hosting everything from art exhibitions to architectural awards. The Virtual Market, emulating the comic market's spirit, showcases how virtual spaces can host large-scale, interactive events that transcend geographical boundaries. Opportunities for Collaboration: The evolution of Japan's VR society is not just a local phenomenon but a gateway to global collaboration. The fusion of traditional culture with cutting-edge technology offers a unique platform for international brands and creators to engage with a diverse, tech-savvy audience. Through hybrid workshops and cross-cultural events, there's immense potential for fostering innovation and creating shared virtual experiences. Our Expertise and Offerings: At UXRPlayer, we're poised to leverage this burgeoning space to help brands navigate and thrive in Japan's VR market. Our expertise spans consumer research and user experience analysis ensuring your venture into the VR domain is both insightful and impactful. From avatar identity studies to immersive user engagement strategies, we offer a suite of services tailored to unlock the full potential of avatar-driven VR societies. Explore our full range of services and insights at uxrplayer.com. Source: https://www.researchgate.net/publication/341318328_Avatar_Driven_VR_Society_Trends_in_Japan/link/638637d348124c2bc6813aca/download?_tp=eyJjb250ZXh0Ijp7ImZpcnN0UGFnZSI6InB1YmxpY2F0aW9uIiwicGFnZSI6InB1YmxpY2F0aW9uIn19
- Channels of User Experience Research in South Korea: A 2023 Overview
As the digital landscape continues to evolve at a rapid pace, the methodologies and channels used for User Experience (UX) research have diversified. A recent statistical overview in South Korea as of June 2023 provides insightful revelations into how UX researchers and professionals are accessing information to refine and enhance the user experience. Understanding these preferences is crucial for professionals in the field, including ourselves, to stay abreast of the most effective and preferred information channels. Emphasis on Free Resources A significant majority (61.2%) of respondents favor free domestic articles, company blogs, and data as their primary source of UX research. This preference underscores the importance of accessible and no-cost resources in the UX community. It reflects a trend where UX practitioners value a wide range of perspectives and data that can be obtained without financial barriers. Global Perspectives Matter Free overseas articles and company blogs/data also constitute a large portion of the information channel mix, with over half (53%) of the respondents leveraging these resources. The reliance on international content highlights the global nature of UX design, where cross-cultural and multinational insights are becoming increasingly important in creating products that cater to diverse user bases. Books: The Evergreen Resource Books remain a fundamental resource, with 43.8% of respondents turning to them for UX research. The enduring value of books may lie in their in-depth analysis, comprehensive coverage, and the authority they command in a world where transient digital content is abundant. Digital Learning and Communities In the digital age, free online/offline classes, including resources such as YouTube, play a significant role, with 25.1% of UX researchers using them. These platforms offer a dynamic and interactive way to stay current with the latest UX trends and techniques. Similarly, online and offline communities like public KakaoTalk chat rooms are utilized by 18.7% of respondents, emphasizing the role of collaborative learning and the exchange of ideas within communities. Academic and Paid Resources Interestingly, academic papers are still a staple, with 14% of researchers consulting them. This points to the continued relevance of rigorous, peer-reviewed research in informing UX practices. On the other hand, paid classes and articlesâboth domestic and overseasâare less commonly used, with 7.4%, 7.1%, and 6.1% of respondents reporting their use, respectively. This could indicate a preference for open-source learning or possibly reflect budgetary constraints within the UX research community. Implications for UX Research The leaning towards free and diverse sources suggests a democratization of knowledge in the field of UX research. Professionals are leveraging a mix of both global and local insights to inform their work, reflecting the universal and inclusive nature of user experience as a discipline. For UX practitioners and researchers in South Korea and beyond, these statistics not only inform where to look for information but also where to share findings for the greatest impact. It is evident that creating accessible content, whether through articles, blogs, or online classes, will reach the widest audience. Moreover, contributing to academic publications and specialized communities remains important for those who aim to influence the field at a deeper and more scholarly level. In conclusion, the channels used for UX research in South Korea illustrate a field that is both traditional and forward-looking, with a clear preference for accessible, collaborative, and global resources. As we continue to navigate and contribute to these channels, we ensure that the user experience is informed by a rich tapestry of knowledge, reflective of the diverse and dynamic nature of the users we serve. Sources: https://www.statista.com/statistics/1402580/south-korea-user-experience-research-information-channel/
- Riding the Korean Beauty Wave: A Gateway to Southeast Asian Expansion
Greetings, beauty entrepreneurs! In the vibrant landscape of Southeast Asia, the allure of Korean beauty brands is transforming the industry, creating ripples of success that are hard to ignore. In this blog, we delve into the fascinating journey of how the Korean Wave culture is propelling beauty brands to new heights in Southeast Asia and why businesses should pay attention to this trend for strategic expansion. The Soaring Popularity of Korean Beauty Brands: Recent data reveals a significant surge in the popularity of Korean beauty brands across Southeast Asia, with Vietnam and Indonesia emerging as key expansion markets. Despite accounting for only 12% of the overall beauty market in the region, Korean beauty brands are making their mark, driven by robust promotion on e-commerce platforms like Shopee and Lazada. Key Expansion Markets: Indonesia, in particular, has witnessed a twelvefold increase in imports of Korean cosmetics over five years, soaring from $3.78 million in 2015 to an impressive $45.8 million by 2020. Amorepacific Group, a major Korean beauty conglomerate, has strategically solidified its presence in Singapore, Malaysia, Vietnam, Thailand, and Indonesia, exemplifying the trend of Korean beauty brands expanding their footprint in Southeast Asia. Cultural Tailoring for Local Markets: One of the secrets to success lies in the adaptation of products to local climates and cultures. Amorepacific Group's Sulwhasoo, for instance, opened the largest flagship store in Southeast Asia in Indonesia, catering to the unique needs and preferences of Southeast Asian women. This emphasis on localization, combined with strategic collaborations, has allowed Korean beauty brands like Laneige, Innisfree, and Cosrx to flourish in the region. The Power of the Korean Wave: The global influence of Korean beauty brands can be attributed to their commitment to a healthy and natural image, coupled with cutting-edge manufacturing processes. However, the Korean Wave culture plays a pivotal role in establishing a cultural foundation for the brands' growth in Southeast Asia. As consumers in the region embrace Korean popular culture, beauty brands adeptly collaborate with Korean film stars and celebrities, effectively penetrating local markets and skyrocketing brand popularity. A Ripple Effect: Local Brands Embrace the Trend: The influence of Korean beauty brands is not limited to international players; local brands are learning and adapting to this trend. Some Southeast Asian brands are not only incorporating innovative Korean beauty ingredients into their products but are also leveraging Korean cultural elements to enhance brand recognition. For example, Indonesian brand Beneath! By Bhumi seamlessly blends Korean beauty ingredients like centella asiatica (cica) and mugwort with local tropical fruit ingredients, creating unique and appealing products. Similarly, Mad FOR MAKEUP, based in Indonesia, collaborates with the popular Korean online character LINE FRIENDS BT21, created by BTS and LINE FRIENDS, successfully attracting consumers and riding the wave of Korean pop culture. Conclusion: In conclusion, the surge of Korean beauty brands in Southeast Asia is not just a passing trend but a cultural phenomenon with far-reaching implications for the beauty industry. As a consumer research company in Korea, we encourage businesses to explore the dynamic opportunities in Southeast Asia, understand the cultural nuances, and ride the Korean Beauty Wave to unprecedented success. The time is ripe for strategic expansion, collaboration, and innovation in this exciting and thriving market. Source: https://www.linkedin.com/pulse/in-depth-analysis-southeast-asian-beauty-market-part/?trk=organization_guest_main-feed-card_feed-article-content
- The Art and Science of Finding Research Participants
Embarking on a research journey is like setting sail on uncharted waters. You've charted your course, mapped out your strategy, and are eager to delve into the depths of knowledge. However, there's a crucial step before the voyage truly beginsâthe quest for the unsung heroes of your research project: the participants. Defining the Cast: In the intricate theater of research, every participant is a crucial actor contributing to the narrative. The first act involves creating a Recruitment Briefâa masterful document that outlines the who, what, and where of your recruitment strategy. Here, you define your sample, set logistical details, and determine the incentive that will beckon your participants to the stage. Selecting the Stars: Once the curtain rises, the challenge is to find the right people for your research endeavor. This involves evaluating candidates against the Recruitment Brief and utilizing a powerful tool known as the Screenerâa set of questions designed to identify the individuals who perfectly fit the roles you've envisioned. Methods of Casting: Choosing the method for casting your participants is an art in itself. Consider recruitment agencies as the seasoned directors who can bring A-list talent to your project. Alternatively, embrace guerrilla tactics for a more spontaneous and dynamic approach. While DIY casting might seem tempting, remember that your time is a valuable resource, and professional recruiters often provide more cost-effective solutions. Additionally, gatekeepers within your organization can be the key to unlocking a treasure trove of potential participants. The Persuasive Prelude: In the grand production of research, persuasion is the overture. While some participants may join out of genuine interest, most require a well-crafted incentive. Design your pitch to resonate with their motivations, making them eager participants in the unfolding research drama. Scheduling the Spectacle: With your cast assembled, it's time to choreograph the scenes. Whether your research is an impromptu street performance or a carefully orchestrated laboratory experiment, arranging sessions requires precision and foresight. Secure your slots in the grand theater of homes, offices, or labs, and let the research spectacle commence. Ethical Illumination: As the research conductor, you bear the ethical torch. Before the participants take the stage, ensure they are bathed in the light of informed consent. It's not just a legal formality; it's a commitment to transparency, respect, and the ethical foundations that underpin all meaningful research. Conclusion: Finding participants is more than just assembling a cast; it's about curating a collective of diverse voices that will enrich your research narrative. From defining your sample to orchestrating the sessions, each step is a brushstroke contributing to the masterpiece that is your research project. So, let the quest for participants be an adventure, a journey that unveils the hidden heroes ready to make your research truly extraordinary. Source: Lang, J., & Howell, E. (2017). Researching UX: user research. SitePoint Pty Ltd.
.png)











