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Why Korean Gamers Choose and Continue Playing Games: A Motivational Analysis
This analysis examines why Korean gamers choose and continue playing games using a motivational structure approach based on open-ended responses from 285 players. Eight motivation categories were identified through text analysis. Overall, social connection and progression drive play, while age-based differences reveal a shift from relationship-focused to growth- and immersion-driven motivations.
Jan 144 min read


Where Do Korean Gamers Play?: An Analysis of Primary Platform Choice and Spending Behavior in the Korean Gaming Market
This analysis explores where Korean gamers primarily play and how platform choice shapes consumption. The market remains centered on PC and mobile, but preferences differ by age: younger players use platforms in parallel, mid-20s gamers concentrate on PC, and older users adopt a multi-platform mix. Platform choice strongly influences spending depth.
Dec 17, 20254 min read


🎮Game Genre Preferences in the Korean Market | Age-Based Play Patterns and Popular Genre Statistics
Analysis of Korean gamers shows MOBA leading at 70.5%, with Battle Royale, Casual, Sports/Racing, and RTS also highly played. Preferences differ by age: 18–22 favor fast, competitive genres; 23–27 engage in a balanced mix of competitive, strategic, and growth-based genres; and 28+ lean toward MMORPG, war strategy, and long-term progression titles. MOBA and Casual remain strong across all generations.
Dec 12, 20253 min read


G-STAR 2025 Analysis: The Four Shifts Redefining Korea’s Game Industry
G-STAR 2025, though smaller in scale, revealed four clear shifts in Korea’s game industry: a return to PC and console platforms, rapid expansion of K-game IP, UX-centered playable demos, and stronger narrative-driven development. Despite reduced diversity and fewer indie booths, the event highlighted a future focused on deeper gameplay, cohesive IP ecosystems, and player-centered design.
Nov 25, 20253 min read
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